Top 10k strings from Magnetic Moon - Intro (1989)(FSF Adventures).z80 in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [Z80] /

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   7 ;"   PRESS ANY KEY TO CONTINUE    ":
   1 ;"THE STORY:"
   1 ;"START THE TAPE":
   1 ;"In 3 parts":
   1 ;"Good luck - you'll need it!!":
   1 ;"By Larry Horsfield":
   1 ;"A Science Fiction Adventure":
   1 ;" STOP THE TAPE ";
   1 ;" PRESS ENTER ";
   1 ;" MAGNETIC MOON ":
   1 / PLAYING INSTRUCTIONS
   1 , [ Y / N ]
   1 ) MAGNETIC MOON:
   1 ) MAGNETIC MOON
   1 & instructions and story again ?
   1 $ Do you wish to read the
   1 $ Do you need to read the
   1 $ ""MAGNETIC MOON""!!!"
   1 "start their work, the captain   calls for volunteers to form an assault party to search for the entrance to this installation."
   1 "You realise that you will have  to get off the ship without the captain or Mr Pocks seeing you! You'll also have to get some    equipment together, as you have no idea what dangers are lurkingout there on the surface of the moon! Will you be able to free  the Stellar Queen from the grip of the
   1 "You may get extra information   about your surroundings if you  LOOK AROUND, ACROSS, OVER, UNDERor IN places and things, or in  various directions, i.e. LOOK   NORTH, etc. You can EXAMINE
   1 "You may change the character setby using the FONT option. Simplytype 
   1 "You decide to go against CaptainMorgan's orders, and try to get off the ship and search for thisinstallation on your own! It maybe more dangerous this way, but it sure will be more fun!"
   1 "You are one of the first to stepforward to volunteer for this   mission, but the captain refusesto allow you to go! He tells youthat you are needed on board theship to help Commander Pocks getthe Stellar Queen repaired!"
   1 "You are horrified by this! Afternearly two years of very boring survey work, a chance to get in on some REAL action is too good to miss!!"
   1 "This adventure was written using""PROFESSIONAL ADVENTURE WRITER"",by Gilsoft.";:
   1 "The ship is then dragged down toalmost certain destruction on   the moon, but just at the last  moment, the tractor beam breaks contact and the helmsman regainscontrol! Instead of crashing,   the ship makes a heavy landing, causing some damage to the ship and injuries among the crew."   
   1 "The ship is immediately put on  red alert, and Commander Pocks  tells Captain Morgan that the   ship is now being held in a verypowerful magnetic field, the    source of which is a big under- ground installation west of yourpresent position. Mr Pocks also says that the magnetic field is jamming all communications! As  the ship's damage repair crews"
   1 "The main inspiration for this   adventure came from the sci-fi  novel ""SARGASSO OF SPACE"", by   Andre Norton (written in 1955)."
   1 "The exits when on board any
   1 "The date is 9th June, 2153 A.D.,and you are Sub-Lieutenant Mike Erlin, Assistant AstroNavigationOfficer on board the Survey and Exploration Corps Spaceship,    ""Stellar Queen"". Your ship is   surveying unexplored space in   the region of the star Schedir, when you lose contact with your scoutship, the ""Pathfinder"".    Her captain had just radioed in that they'd discovered an earth-type planet with two moons, whenthere was a loud burst of staticthen complete silence!"
   1 "Suddenly, as the ship passes    close to the larger of the two  moons, a powerful tractor beam  lashes out from the surface and seizes the ship in a vice-like, unbreakable grip!"
   1 "Sincere thanks to my playtestersAllan Phillips, Barbara Gibb,   Jack Higham, and Lorna Paterson;
   1 "SAVE and LOAD are as normal, butyou will have to type in a file-name when prompted. You may alsoRAMSAVE and RAMLOAD to and from memory.":
   1 "On arriving at the last known   position of the ""Pathfinder"",   Commander Pocks, the ship's 1st Officer, sets a search pattern  and the ""Queen"" starts to look  for the lost scoutship."
   1 "Elsewhere, the exits are the    usual compass directions, i.e.  N,S,E,W,NW,SW,NE,SE, plus U & D."
   1 ""it"" can  be used to refer to the first   noun in any sentence, e.g. ""GET THE FLASHLIGHT FROM THE SACK ANDEXAMINE IT, THEN SWITCH IT ON"". Note that ""the"" may be omitted.":
   1 ""FONT"" followed by a numberfrom 1 to 4, e.g. FONT 3. Note  that FONT 1 is the character setpresent when you first load the adventure, and you can change   the FONT in Part 1 only."
   1  spaceship are:
   1  objects to find out more about  them, or SEARCH things or placesto find objects that may be of  use. Read the location texts andall the messages carefully, as  they may contain clues that may help you solve the adventure."
   1  instructions and story?
   1  commands, and these are:
   1  [ Y / N ]
   1  Q = QUIT; R = REDESCRIBE;
   1  GET, DROP, WEAR & REMOVE ALL."
   1  G = GET;   T = TAKE;"
   1  FORWARD (FO = N)    AFT (AF = S)PORT (PO = W) STARBOARD (ST = E)"
   1  "This adventure will accept full English sentences and 
   1  "This adventure is in 3 parts andat the end of parts 1 & 2 you'llbe asked to prepare a tape to   save your position in order to  commence play in the next part."
   1  "There are a number of ""ALL""
   1  "Some single-letter inputs are :   I = INVENTORY; X = EXAMINE;
   1  "   PRESS ANY KEY TO CONTINUE   ":
   1   Thanks also to Walter Pooley forhelp with  the loading screens; to Brian R.Pell for the inlay   illustration;and special thanks to Mandy Rodrigues of ""ADVENTUREPROBE"" for all her help, advice and encouragement."